Supported by


ABSEE Enterprise & Creative Robotics present
ROBO ARENA 2026
Soccer Challenge · Sumo Battle — presented by ABSEE Enterprise & Creative Robotics
Countdown to Day 1
Event Details
What You Need to Know
Date
19 September 2026 — Soccer Challenge
20 September 2026 — Sumo Battle
Venue
Sunway Putra Mall
Level 2, East Wing
Time
10:00 AM – 5:00 PM
Daily, both event days
Capacity
100+ participants per day
Category
Primary School (U12)
Applies to both events
Managed By
Creative Robotics
Format
The Games
Soccer Challenge
Day 1 — 19 September 2026
- Entry Type
- 2-pax teams
- Structure
- Group stage round-robin, followed by knockout finals
- Category
- Primary School (U12)
Sumo Battle
Day 2 — 20 September 2026
- Entry Type
- Individual entries
- Structure
- Head-to-head best-of-3 short bouts, followed by knockout finals
- Category
- Primary School (U12)
Daily Flow
Registration
10:00 AM – 10:30 AM
Check-in and kit collection
Rules & Briefing
10:30 AM – 10:40 AM
Match rules explained to all participants
Workshop
10:40 AM – 1:00 PM
Free guided build with facilitator support — participants only pay for kit rental/materials, no obligation to join the afternoon competition
Lunch Time
1:00 PM – 2:00 PM
Break for lunch
Competition
2:00 PM – 3:30 PM
Preliminary rounds then knockout finals
Finalise Winner List
3:30 PM – 4:00 PM
Judges confirm final results and rankings
Prize Giving Ceremony
4:00 PM – 5:00 PM
Awards presented to winners
Rules & Regulations
Know Before You Compete
Soccer Challenge
SoccerBot
- 01Robot must not exceed W150mm x L150mm x H120mm and weigh no more than 500g.
- 02Modifying or “hacking” LEGO parts is not allowed. Tape, glue, 3D printed parts, and zip-ties are not allowed as assembly components.
- 03Max 2 motors (limited to XL Motors or L Motors). Bring spare batteries — rechargeable is recommended.
- 04Robots can be built at home. Each team must have 2 robots, and members may take on roles such as striker or defender.
- 05A sparring period is allocated before the competition to test your robot on the playing field.
- 06Intentionally damaging the playing field or other robots will not be tolerated. Players may not touch their robots during a match — offenders will be removed.
- 07Match line-up is decided by computerized randomization. Teams that don't report to the staging area when called are considered a surrender.
- 08Match style is Double Elimination. Matches run 4 minutes. Ties are resolved with the Penalty Kick Rule.
- 09Referees return the ball and any damaged/incapacitated robots to the middle of the field. Match time is not stopped for this.
- 10The Referee sets channel settings for the match. Surrender your controller before the match begins — write your name on it.
- 11Referees' decisions are final. Attempts to argue may result in disqualification.
Sumo Battle
SumoBot
- 01Robot must not exceed W150mm x L150mm x H120mm and weigh no more than 500g.
- 02Modifying or “hacking” LEGO parts is not allowed. Tape, glue, 3D printed parts, and zip-ties are not allowed as assembly components.
- 03Max 2 motors (limited to XL Motors or L Motors). Bring spare batteries — rechargeable is recommended.
- 04Robots can be built at home.
- 05A sparring period is allocated before the competition to test your robot on the playing field.
- 06Intentionally damaging the playing field or other robots will not be tolerated. Players may not touch their robots during a match — offenders will be removed.
- 07Match line-up is decided by computerized randomization. Teams that don't report to the staging area when called are considered a surrender.
- 08Match style is Single Elimination. Matches run 1 minute. If neither robot is eliminated, the robot closest to the centre of the arena wins the round (judge's decision is final).
- 09Battle rules: robots start facing away from each other at the starting strip; a robot no longer fully supported by the arena is considered fallen and a loss; the first robot fully off the arena loses.
- 10The Referee sets channel settings for the match. Surrender your controller before the match begins — write your name on it.
- 11Referees' decisions are final. Attempts to argue may result in disqualification.
Schedule
Daily Timetable
Same schedule applies to both days.
| Time | Activity |
|---|---|
| 10:00 AM – 10:30 AM | Registration |
| 10:30 AM – 10:40 AM | Rules & briefing |
| 10:40 AM – 1:00 PM | Workshop |
| 1:00 PM – 2:00 PM | Lunch time |
| 2:00 PM – 3:30 PM | Competition |
| 3:30 PM – 4:00 PM | Finalise winner list |
| 4:00 PM – 5:00 PM | Prize giving ceremony |
| 5:00 PM | End |
Prizes
What's at Stake
Champion
RM550
Runner-up
RM300
3rd Place
RM200
Best Programming Strategy (Soccer)
RM100
Judges' Choice Award
RM100
Total prize pool: RM1,250.
Every participant receives a participation medal.
Registration
Secure Your Spot
Registration is handled through our sign-up form. Click below to fill it out — it only takes a couple of minutes.
RegistrationWorkshop session is free — you only pay for kit rental/materials on the day. No obligation to join the afternoon competition.